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Four-Node Shell Local Coordinate System

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The local coordinate system of a shell is determined by its four nodes, and an element local angle.  The default (local angle equals 0 degrees) local coordinate system of a four-node shell is defined based on the shape of the shell element.

 

Rectangular Shell

Non-Rectangular Shell

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For rectangular shells, the default local coordinate system is easily defined by the following: local x points from N1 to N2, local y points from N1 to N4 and local z is perpendicular to the shell surface.

 

For non-rectangular shells, the default local coordinate system is defined using the following procedures:

 

Steps

Description

Mathematical Notations

A

Local z is perpendicular to the shell surface

Let V1 = N2 – N1,

Let V2 = N4 – N1

Vz = V1 x V2

B1

For horizontal shells that are parallel to global XZ plane, local x is parallel to global X

 

For horizontal shells

Vx  = VX

B2

For non-horizontal shells, Vx is perpendicular to a plane formed by VY and Vz

For non-horizontal shells

Vx = VY x Vz

C

Vy is determined based on Vx and Vz and the right-hand rule

Vy = Vz x Vx

 

For a shell with a non-zero local angle (γ), first follow the procedures above that determine the default local coordinate system.  Then rotate the default system a γ angle about is its local z vector Vz.  The rotated Vx, Vy and Vz define the local coordinate system.  The figure below shows the local coordinate systems of some shell elements with different local angles (γ)

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Local coordinate systems for shells with different local angles

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